Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| a8b586ec92 | |||
| 632e1e4fa1 |
@@ -79,8 +79,8 @@ android {
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applicationId "com.ariacockpit"
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applicationId "com.ariacockpit"
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minSdkVersion rootProject.ext.minSdkVersion
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minSdkVersion rootProject.ext.minSdkVersion
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targetSdkVersion rootProject.ext.targetSdkVersion
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targetSdkVersion rootProject.ext.targetSdkVersion
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versionCode 10000
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versionCode 10001
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versionName "0.1.0.0"
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versionName "0.1.0.1"
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// Fallback fuer Libraries mit Product Flavors
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// Fallback fuer Libraries mit Product Flavors
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missingDimensionStrategy 'react-native-camera', 'general'
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missingDimensionStrategy 'react-native-camera', 'general'
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}
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}
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@@ -1,6 +1,6 @@
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{
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{
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"name": "aria-cockpit",
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"name": "aria-cockpit",
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"version": "0.1.0.0",
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"version": "0.1.0.1",
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"private": true,
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"private": true,
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"scripts": {
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"scripts": {
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"android": "react-native run-android",
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"android": "react-native run-android",
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@@ -363,6 +363,10 @@ class AudioService {
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console.log('[Audio] pauseForCall: %s', reason || '(no reason)');
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console.log('[Audio] pauseForCall: %s', reason || '(no reason)');
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this._conversationFocusActive = false;
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this._conversationFocusActive = false;
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this._pausedForCall = true;
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this._pausedForCall = true;
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// Queue + isPlaying ruecksetzen — sonst klemmt der naechste Play-Button
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// (playAudio sieht isPlaying=true und ruft _playNext nicht mehr auf).
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this.audioQueue = [];
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this.isPlaying = false;
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// Foreground-Service stoppen — Notification waere sonst irrefuehrend
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// Foreground-Service stoppen — Notification waere sonst irrefuehrend
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stopBackgroundAudio().catch(() => {});
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stopBackgroundAudio().catch(() => {});
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// SoundPool/RNSound (Resume-Sound, Play-Button) stoppen — nicht relevant fuer Auto-Resume
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// SoundPool/RNSound (Resume-Sound, Play-Button) stoppen — nicht relevant fuer Auto-Resume
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@@ -778,8 +782,13 @@ class AudioService {
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if (!base64Data) return;
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if (!base64Data) return;
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// Mute-Flag respektieren — robust gegen Race-Conditions zwischen User-
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// Mute-Flag respektieren — robust gegen Race-Conditions zwischen User-
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// Klick auf Mute und einem TTS-Chunk der im selben Tick eintrifft.
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// Klick auf Mute und einem TTS-Chunk der im selben Tick eintrifft.
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if (this._muted) return;
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if (this._muted) {
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console.log('[Audio] playAudio: muted=true → skip');
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return;
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}
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this.audioQueue.push(base64Data);
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this.audioQueue.push(base64Data);
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console.log('[Audio] playAudio: queued (queue=%d isPlaying=%s pausedForCall=%s)',
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this.audioQueue.length, this.isPlaying, this._pausedForCall);
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if (!this.isPlaying) {
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if (!this.isPlaying) {
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this._playNext();
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this._playNext();
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}
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}
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