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5492c7a46f
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v0.0.4.7
| Author | SHA1 | Date | |
|---|---|---|---|
| bbbe69d928 | |||
| 23c39d5bba | |||
| 5328dc8595 | |||
| 0c03b4f161 | |||
| 31fe70bab5 | |||
| 39251b3d32 | |||
| 0623de32a0 | |||
| cd5e6e7ee6 | |||
| ee3e0a0af6 | |||
| 0783b1b99d |
@@ -79,8 +79,8 @@ android {
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applicationId "com.ariacockpit"
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minSdkVersion rootProject.ext.minSdkVersion
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targetSdkVersion rootProject.ext.targetSdkVersion
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versionCode 404
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versionName "0.0.4.4"
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versionCode 407
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versionName "0.0.4.7"
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// Fallback fuer Libraries mit Product Flavors
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missingDimensionStrategy 'react-native-camera', 'general'
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}
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@@ -13,22 +13,29 @@ import com.facebook.react.bridge.ReactMethod
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import java.util.concurrent.LinkedBlockingQueue
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/**
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* Streamt PCM-s16le Audio direkt via AudioTrack MODE_STREAM.
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* Streamt PCM-s16le Audio direkt via AudioTrack MODE_STREAM mit Pre-Roll.
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*
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* Pre-Roll: AudioTrack wird zwar direkt gebaut und gefuttert, aber play()
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* wird erst aufgerufen wenn PREROLL_SECONDS Audio im Buffer ist. So hat
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* der Stream Zeit einen Vorrat aufzubauen — wenn XTTS mit RTF>1 rendert
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* (langsamer als Echtzeit), laeuft der Buffer trotzdem nicht leer.
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*
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* Flow:
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* JS: start(sampleRate, channels) → öffnet AudioTrack und startet Writer-Thread
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* JS: writeChunk(base64) → dekodiert, queued, Writer schreibt non-blocking
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* JS: end() → wartet bis Queue leer, schließt AudioTrack
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* JS: stop() → Hart stoppen, Queue leeren (Cancel)
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*
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* Vorteil gegenüber Sound-File-Queue:
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* - Keine Gap zwischen Chunks (AudioTrack puffert intern)
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* - Erste Samples beginnen zu spielen sobald der erste Chunk da ist
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* - Kein WAV-Header-Parsing pro Chunk
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* JS: start(sampleRate, channels) → öffnet AudioTrack (noch nicht play())
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* JS: writeChunk(base64) → dekodiert, queued, Writer schreibt
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* Writer: spielt los sobald PREROLL erreicht ist
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* JS: end() → wartet bis Queue leer, schließt
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* JS: stop() → Hart stoppen (Cancel)
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*/
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class PcmStreamPlayerModule(reactContext: ReactApplicationContext) : ReactContextBaseJavaModule(reactContext) {
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companion object {
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private const val TAG = "PcmStreamPlayer"
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// Sekunden Audio die VOR play()-Start gepuffert sein muessen.
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// 2.5s Vorrat = genug um XTTS-Render-Pausen zwischen Chunks zu puffern.
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private const val PREROLL_SECONDS = 2.5
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// Stille am Stream-Anfang, damit AudioTrack sauber anfaehrt und die
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// ersten Samples nicht abgeschnitten werden (XTTS-Warmup + play()-Latenz).
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private const val LEADING_SILENCE_SECONDS = 0.2
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}
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override fun getName() = "PcmStreamPlayer"
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@@ -38,6 +45,10 @@ class PcmStreamPlayerModule(reactContext: ReactApplicationContext) : ReactContex
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private var writerThread: Thread? = null
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@Volatile private var writerShouldStop = false
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@Volatile private var endRequested = false
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@Volatile private var prerollBytes: Int = 0
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@Volatile private var playbackStarted = false
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@Volatile private var bytesBuffered: Long = 0
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@Volatile private var streamBytesPerFrame: Int = 2 // mono s16le default
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// ── Lifecycle ──
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@@ -50,10 +61,14 @@ class PcmStreamPlayerModule(reactContext: ReactApplicationContext) : ReactContex
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val channelConfig = if (channels == 2) AudioFormat.CHANNEL_OUT_STEREO else AudioFormat.CHANNEL_OUT_MONO
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val encoding = AudioFormat.ENCODING_PCM_16BIT
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val minBuf = AudioTrack.getMinBufferSize(sampleRate, channelConfig, encoding)
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// Grosszuegiger Buffer: 32x MinSize — tolerant gegen Netzwerk-Jitter und
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// bursty XTTS-Delivery (Render dauert 1-3s, dann kommen alle Samples
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// auf einmal). Bei 24kHz mono s16 entspricht 128KB ca. 2.7 Sekunden.
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val bufferSize = (minBuf * 32).coerceAtLeast(128 * 1024)
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val bytesPerSecond = sampleRate * channels * 2 // 16-bit = 2 bytes
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// Buffer muss mindestens PREROLL + etwas Spielraum fassen.
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val prerollTarget = (bytesPerSecond * PREROLL_SECONDS).toInt()
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val bufferSize = (minBuf * 32).coerceAtLeast(prerollTarget * 2)
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prerollBytes = prerollTarget
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bytesBuffered = 0
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playbackStarted = false
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streamBytesPerFrame = channels * 2 // s16 = 2 bytes per sample
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val newTrack = AudioTrack.Builder()
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.setAudioAttributes(
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@@ -73,7 +88,7 @@ class PcmStreamPlayerModule(reactContext: ReactApplicationContext) : ReactContex
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.setTransferMode(AudioTrack.MODE_STREAM)
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.build()
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newTrack.play()
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// AudioTrack erstellen — play() wird erst aufgerufen wenn Pre-Roll erreicht.
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track = newTrack
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queue.clear()
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writerShouldStop = false
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@@ -82,27 +97,83 @@ class PcmStreamPlayerModule(reactContext: ReactApplicationContext) : ReactContex
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writerThread = Thread({
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val t = track ?: return@Thread
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try {
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// Leading-Silence in den Buffer — gibt AudioTrack Zeit anzufahren.
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val silenceBytes = ((sampleRate * channels * 2) * LEADING_SILENCE_SECONDS).toInt() and 0x7FFFFFFE
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if (silenceBytes > 0) {
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val silence = ByteArray(silenceBytes)
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var silOff = 0
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while (silOff < silence.size && !writerShouldStop) {
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val w = t.write(silence, silOff, silence.size - silOff)
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if (w <= 0) break
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silOff += w
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}
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bytesBuffered += silence.size
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}
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while (!writerShouldStop) {
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val data = queue.poll(50, java.util.concurrent.TimeUnit.MILLISECONDS) ?: run {
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if (endRequested) return@Thread
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if (endRequested) {
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// Falls wir vor Pre-Roll enden (kurzer Text): trotzdem abspielen
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if (!playbackStarted) {
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try { t.play() } catch (_: Exception) {}
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playbackStarted = true
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}
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return@Thread
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}
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null
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} ?: continue
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// Pre-Roll Check: play() erst wenn genug gepuffert
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if (!playbackStarted && bytesBuffered + data.size >= prerollBytes) {
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try {
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t.play()
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playbackStarted = true
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Log.i(TAG, "Playback gestartet nach Pre-Roll ${bytesBuffered + data.size} Bytes")
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} catch (e: Exception) {
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Log.w(TAG, "play() failed: ${e.message}")
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}
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}
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var offset = 0
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while (offset < data.size && !writerShouldStop) {
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val written = t.write(data, offset, data.size - offset)
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if (written <= 0) break
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offset += written
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}
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bytesBuffered += data.size
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}
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} catch (e: Exception) {
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Log.w(TAG, "Writer-Thread Fehler: ${e.message}")
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} finally {
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// Warten bis alle geschriebenen Samples tatsaechlich abgespielt sind,
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// sonst cuttet t.release() die letzten Sekunden ab.
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try {
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val totalFrames = (bytesBuffered / streamBytesPerFrame).toInt()
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var lastPos = -1
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var stalledCount = 0
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while (!writerShouldStop) {
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val pos = t.playbackHeadPosition
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if (pos >= totalFrames) break
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// Safety: wenn Position 2s nicht mehr vorwaerts → AudioTrack hing
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if (pos == lastPos) {
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stalledCount++
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if (stalledCount > 40) {
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Log.w(TAG, "playback stalled at $pos/$totalFrames — give up")
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break
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}
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} else {
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stalledCount = 0
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lastPos = pos
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}
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Thread.sleep(50)
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}
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Log.i(TAG, "Playback fertig: frames=$totalFrames pos=${t.playbackHeadPosition}")
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} catch (_: Exception) {}
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try { t.stop() } catch (_: Exception) {}
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try { t.release() } catch (_: Exception) {}
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}
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}, "PcmStreamWriter").apply { start() }
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Log.i(TAG, "Stream gestartet: ${sampleRate}Hz ch=$channels buf=${bufferSize}B")
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Log.i(TAG, "Stream gestartet: ${sampleRate}Hz ch=$channels buf=${bufferSize}B preroll=${prerollBytes}B")
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promise.resolve(true)
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} catch (e: Exception) {
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Log.e(TAG, "start fehlgeschlagen", e)
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@@ -1,6 +1,6 @@
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{
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"name": "aria-cockpit",
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"version": "0.0.4.4",
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"version": "0.0.4.7",
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"private": true,
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"scripts": {
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"android": "react-native run-android",
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@@ -150,6 +150,15 @@ def _small_range_to_words(m):
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return f"{_num_to_words_de(a)} bis {_num_to_words_de(b)}"
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def _decimal_to_words(m):
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"""'0.1' / '0,1' → 'null komma eins', '1,25' → 'eins komma zwei fuenf'."""
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int_part = int(m.group(1))
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dec_part = m.group(2)
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int_word = _num_to_words_de(int_part) if 0 <= int_part <= 59 else str(int_part)
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dec_words = " ".join(_num_to_words_de(int(d)) for d in dec_part)
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return f"{int_word} komma {dec_words}"
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_UNIT_WORDS = [
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(r'\bTB\b', 'Terabyte'),
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(r'\bGB\b', 'Gigabyte'),
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@@ -236,6 +245,11 @@ def clean_text_for_tts(text: str) -> str:
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# Kleine Zahlen-Bereiche ohne "Uhr": "5-6" → "fuenf bis sechs"
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t = _re_tts.sub(r'\b(\d{1,2})\s*[-–]\s*(\d{1,2})\b', _small_range_to_words, t)
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# Dezimalzahlen: "0.1" / "0,5" / "1,25" → "null komma eins" / "null komma fuenf" / ...
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# Muss vor "Zahl+Einheit" laufen, sonst frisst die Unit-Regel den Nachkommaanteil.
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# Lookahead verhindert Match auf IP-artigen Strings wie 192.168.1.1.
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t = _re_tts.sub(r'\b(\d+)[.,](\d+)(?![.,\d])', _decimal_to_words, t)
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# Zahlen + Einheit: "22GB" → "22 Gigabyte" (Leerzeichen einfuegen)
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t = _re_tts.sub(r'(\d+)([A-Za-z]{1,4})\b', r'\1 \2', t)
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+5
-1
@@ -216,11 +216,15 @@ function streamXTTSAsPCM(text, language, speakerWav, onPcmChunk) {
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return new Promise((resolve, reject) => {
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// Wichtig: speaker_wav MUSS als Query-Key dabei sein (Pydantic required) —
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// auch bei default-voice mit leerem Wert. Sonst gibt's HTTP 422.
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// stream_chunk_size=100: Kompromiss zwischen first-audio-latency und
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// gap-risk. Bei RTX 3060 (RTF 1.48) ~3s bis erster Audio, Chunks gross
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// genug dass der AudioTrack-Buffer (128KB ≈ 2.7s) zwischen Chunks nicht
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// leerlauft.
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const qs = new URLSearchParams();
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qs.set("text", text);
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qs.set("language", language || "de");
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qs.set("speaker_wav", speakerWav || "");
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qs.set("stream_chunk_size", "40");
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qs.set("stream_chunk_size", "100");
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const url = new URL(XTTS_API_URL);
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const fullPath = `/tts_stream?${qs.toString()}`;
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+6
-21
@@ -33,27 +33,12 @@ services:
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- ./voices:/voices # Custom Voice Samples
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environment:
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- COQUI_TOS_AGREED=1
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# Local-Modus: Modell bleibt dauerhaft im GPU-VRAM (~2GB). Vorteile:
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# - Render startet sofort (kein reload pro Request)
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# - /tts_stream funktioniert → echtes Streaming mit ~500ms time-to-first-audio
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# Ohne diesen command: apiManual-Modus, jede Anfrage laedt Modell neu, kein Streaming.
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# Der NVIDIA-Entrypoint erwartet Python als ausfuehrbares Command, nicht nur Flags.
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command:
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- python
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- -m
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- xtts_api_server
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- -hs
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- "0.0.0.0"
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- -p
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- "8020"
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- -ms
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- local
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- -o
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- /app/output
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- -mf
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- /app/xtts_models
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- -sf
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- /voices
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# Local-Modus statt default "apiManual": Modell bleibt im GPU-VRAM,
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# Render startet sofort, /tts_stream funktioniert.
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# Default-CMD des Images liest diese ENV: -ms ${MODEL_SOURCE:-"apiManual"}
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- MODEL_SOURCE=local
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# Speaker-Folder auf unsere gemounteten voices zeigen lassen
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- EXAMPLE_FOLDER=/voices
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restart: unless-stopped
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# ─── XTTS Bridge (verbindet zu RVS) ───────────
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