Seitliche Steh-Pose = Slot 10/BOB 20 (Stefans Fund, alle Charaktere) -- Absprung-Hocke wieder Duck-Frame
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@@ -98,11 +98,13 @@ SLOPE_CT = 16
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# - Slot 8 (BOB 16) = SPRUNG AUFWAERTS, Slot 9 (BOB 18) = FALLEN
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# (Stefans Zuordnung: "016.png bis oben, 018.png beim Runterfallen").
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SLOT_STAND_FRONT = 17
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SLOT_STAND_SIDE = 0
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# Slot 10 (BOB 20) = seitliche Steh-Pose (Stefans Fund: "020.png bei Tony
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# UND Smacks"). Passt: Spawn-Tabelle [70][10,11,10] = stehen/Arm hoch/
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# stehen, und die Schachtel-Idle endet mit [...,10x5] = zurueck zum Stehen.
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SLOT_STAND_SIDE = 10
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SLOT_RISE = 8
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SLOT_IDLE = SLOT_STAND_SIDE # Fallback-Slot (existiert bei allen Chars)
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SLOT_JUMP = 9 # Springen/Fallen
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SLOT_SQUAT = 10 # Absprung-Hocke
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SLOT_ARMUP = 11 # Arm hoch / Daumen hoch (Spawn-Pose, Tabelle [70][10,11,10])
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SLOT_DUCK = 12
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SLOT_STAND_ALT = 18 # zweite Frontal-Pose (Blinzeln/Variante)
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@@ -587,7 +589,7 @@ class Player:
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if self.gliding and SLOT_GLIDE in self.slots:
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return SLOT_GLIDE
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if self.jump_squat_t > 0:
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return SLOT_SQUAT # Absprung-Hocke (Original-Tabelle [4][10,10,10])
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return SLOT_DUCK # Absprung-Hocke (kurzer Kauer-Frame)
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# aufwaerts = Slot 8, abwaerts = Slot 9 (Stefans Zuordnung)
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return SLOT_RISE if self.vy < 0 else SLOT_JUMP
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if self.vx:
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