Projektstruktur: game/-Package angelegt, README ergaenzt
Laufzeit-Code vom Dev-Werkzeug getrennt: - game/: das eigentliche Spiel, startbar per `python -m game [--once]`. - formats.py (war tools/kellogg_formats.py) -- Asset-Parser, Kern-Bibliothek - audio.py (war tools/tfmx_audio.py) -- TFMX-Musik-Wrapper - intro.py (war tools/intro_sequence.py) -- Boot-/Intro-Sequenz - tfmx_player/(war tools/tfmx_player/) -- MIT-C-Renderer - __init__.py / __main__.py fuer `python -m game` - tools/: nur noch Dev-Werkzeuge (dat_extract, pcc_to_png, render_assets), importieren jetzt aus game.formats. - README.md: Ueberblick, Start, Struktur, Voraussetzungen, Rechtliches. - .gitignore: tfmx_player-Binary-Pfad auf game/ nachgezogen. Intro laeuft unveraendert (headless-Smoke-Test `python -m game --once` exit 0). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Claude Opus 4.8
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85404c91f4
@@ -1,6 +1,6 @@
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import sys, os
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sys.path.insert(0, os.path.dirname(__file__))
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from kellogg_formats import DATContainer, get_bob_palette, get_world_palette, parse_bob, parse_ico, parse_map
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sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
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from game.formats import DATContainer, get_bob_palette, get_world_palette, parse_bob, parse_ico, parse_map
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from PIL import Image
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PROJECT_ROOT = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
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