Projektstruktur: game/-Package angelegt, README ergaenzt
Laufzeit-Code vom Dev-Werkzeug getrennt: - game/: das eigentliche Spiel, startbar per `python -m game [--once]`. - formats.py (war tools/kellogg_formats.py) -- Asset-Parser, Kern-Bibliothek - audio.py (war tools/tfmx_audio.py) -- TFMX-Musik-Wrapper - intro.py (war tools/intro_sequence.py) -- Boot-/Intro-Sequenz - tfmx_player/(war tools/tfmx_player/) -- MIT-C-Renderer - __init__.py / __main__.py fuer `python -m game` - tools/: nur noch Dev-Werkzeuge (dat_extract, pcc_to_png, render_assets), importieren jetzt aus game.formats. - README.md: Ueberblick, Start, Struktur, Voraussetzungen, Rechtliches. - .gitignore: tfmx_player-Binary-Pfad auf game/ nachgezogen. Intro laeuft unveraendert (headless-Smoke-Test `python -m game --once` exit 0). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Claude Opus 4.8
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#!/bin/bash
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# Builds render_tfmx, a tiny standalone harness around tfmx.h (see NOTICE.md
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# in this directory for provenance/license). Produces ./render_tfmx which
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# takes <mdat.tfx> <smpl.sam> <out.wav> [seconds] and writes a stereo
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# 16-bit/44100Hz WAV rendering of the TFMX module.
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set -e
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cd "$(dirname "$0")"
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gcc -std=gnu99 -O2 -Wall -Wno-unused-function -Wno-unused-variable -Wno-unused-parameter \
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-o render_tfmx render_tfmx.c -lm
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echo "built: $(dirname "$0")/render_tfmx"
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