Projektstruktur: game/-Package angelegt, README ergaenzt
Laufzeit-Code vom Dev-Werkzeug getrennt: - game/: das eigentliche Spiel, startbar per `python -m game [--once]`. - formats.py (war tools/kellogg_formats.py) -- Asset-Parser, Kern-Bibliothek - audio.py (war tools/tfmx_audio.py) -- TFMX-Musik-Wrapper - intro.py (war tools/intro_sequence.py) -- Boot-/Intro-Sequenz - tfmx_player/(war tools/tfmx_player/) -- MIT-C-Renderer - __init__.py / __main__.py fuer `python -m game` - tools/: nur noch Dev-Werkzeuge (dat_extract, pcc_to_png, render_assets), importieren jetzt aus game.formats. - README.md: Ueberblick, Start, Struktur, Voraussetzungen, Rechtliches. - .gitignore: tfmx_player-Binary-Pfad auf game/ nachgezogen. Intro laeuft unveraendert (headless-Smoke-Test `python -m game --once` exit 0). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -7,8 +7,8 @@ extracted_dat/
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# Gerenderte Original-Musik (TFMX->WAV) -- ist Original-Spielmaterial,
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# wird lokal gecacht, nicht committed (wie raw/extracted_dat)
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audio_cache/
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tools/tfmx_player/render_tfmx
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tools/tfmx_player/*.o
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game/tfmx_player/render_tfmx
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game/tfmx_player/*.o
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# Python-Bytecode-Cache
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__pycache__/
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