317 lines
17 KiB
JavaScript
317 lines
17 KiB
JavaScript
import { __assign } from "tslib";
|
|
import * as React from 'react';
|
|
import { IconButton } from '../../Button';
|
|
import { Label } from '../../Label';
|
|
import { Icon } from '../../Icon';
|
|
import { KeyCodes, calculatePrecision, classNamesFunction, precisionRound, getNativeProps, getPropsWithDefaults, divProperties, } from '../../Utilities';
|
|
import { getArrowButtonStyles } from './SpinButton.styles';
|
|
import { KeyboardSpinDirection } from './SpinButton.types';
|
|
import { Position } from '../../Positioning';
|
|
import { useAsync, useControllableValue, useWarnings, useId, usePrevious } from '@fluentui/react-hooks';
|
|
var getClassNames = classNamesFunction();
|
|
var COMPONENT_NAME = 'SpinButton';
|
|
var DEFAULT_PROPS = {
|
|
disabled: false,
|
|
label: '',
|
|
step: 1,
|
|
labelPosition: Position.start,
|
|
incrementButtonIcon: { iconName: 'ChevronUpSmall' },
|
|
decrementButtonIcon: { iconName: 'ChevronDownSmall' },
|
|
};
|
|
var INITIAL_STEP_DELAY = 400;
|
|
var STEP_DELAY = 75;
|
|
var useComponentRef = function (props, input, value) {
|
|
React.useImperativeHandle(props.componentRef, function () { return ({
|
|
get value() {
|
|
return value;
|
|
},
|
|
focus: function () {
|
|
if (input.current) {
|
|
input.current.focus();
|
|
}
|
|
},
|
|
}); }, [input, value]);
|
|
};
|
|
var noOp = function () {
|
|
/**
|
|
* A noop input change handler. Using onInput instead of onChange was meant to address an issue
|
|
* which apparently has been resolved in React 16 (https://github.com/facebook/react/issues/7027).
|
|
* The no-op onChange handler was still needed because React gives console errors if an input
|
|
* doesn't have onChange.
|
|
*
|
|
* TODO (Fabric 8?) - switch to just calling onChange (this is a breaking change for any tests,
|
|
* ours or 3rd-party, which simulate entering text in a SpinButton)
|
|
*/
|
|
};
|
|
/** Clamp the value to the provided min and/or max */
|
|
var clampValue = function (value, _a) {
|
|
var min = _a.min, max = _a.max;
|
|
if (typeof max === 'number') {
|
|
value = Math.min(value, max);
|
|
}
|
|
if (typeof min === 'number') {
|
|
value = Math.max(value, min);
|
|
}
|
|
return value;
|
|
};
|
|
export var SpinButtonBase = React.forwardRef(function (propsWithoutDefaults, ref) {
|
|
var props = getPropsWithDefaults(DEFAULT_PROPS, propsWithoutDefaults);
|
|
var disabled = props.disabled, label = props.label, min = props.min, max = props.max, step = props.step, defaultValue = props.defaultValue, valueFromProps = props.value, precisionFromProps = props.precision, labelPosition = props.labelPosition, iconProps = props.iconProps, incrementButtonIcon = props.incrementButtonIcon, incrementButtonAriaLabel = props.incrementButtonAriaLabel, decrementButtonIcon = props.decrementButtonIcon, decrementButtonAriaLabel = props.decrementButtonAriaLabel, ariaLabel = props.ariaLabel, ariaDescribedBy = props.ariaDescribedBy, customUpArrowButtonStyles = props.upArrowButtonStyles, customDownArrowButtonStyles = props.downArrowButtonStyles, theme = props.theme, ariaPositionInSet = props.ariaPositionInSet, ariaSetSize = props.ariaSetSize, ariaValueNow = props.ariaValueNow, ariaValueText = props.ariaValueText, className = props.className, inputProps = props.inputProps, onDecrement = props.onDecrement, onIncrement = props.onIncrement, iconButtonProps = props.iconButtonProps, onValidate = props.onValidate, onChange = props.onChange, styles = props.styles;
|
|
var input = React.useRef(null);
|
|
var inputId = useId('input');
|
|
var labelId = useId('Label');
|
|
var _a = React.useState(false), isFocused = _a[0], setIsFocused = _a[1];
|
|
var _b = React.useState(KeyboardSpinDirection.notSpinning), keyboardSpinDirection = _b[0], setKeyboardSpinDirection = _b[1];
|
|
var async = useAsync();
|
|
var precision = React.useMemo(function () {
|
|
return precisionFromProps !== null && precisionFromProps !== void 0 ? precisionFromProps : Math.max(calculatePrecision(step), 0);
|
|
}, [precisionFromProps, step]);
|
|
/**
|
|
* Actual current value. If `props.value` is provided (controlled), it will always be used.
|
|
* If not (uncontrolled), this tracks the current value based on user modifications.
|
|
* Note that while the user is editing text in the field, this will not be updated until "commit"
|
|
* (blur or press enter).
|
|
*/
|
|
var _c = useControllableValue(valueFromProps, defaultValue !== null && defaultValue !== void 0 ? defaultValue : String(min || 0), onChange), value = _c[0], setValue = _c[1];
|
|
/**
|
|
* "Uncommitted" internal value while the user is editing text in the field. This lets us wait to
|
|
* call `onChange` (and possibly update the real value) until the user "commits" the value by
|
|
* pressing enter or blurring the field.
|
|
*/
|
|
var _d = React.useState(), intermediateValue = _d[0], setIntermediateValue = _d[1];
|
|
var internalState = React.useRef({
|
|
stepTimeoutHandle: -1,
|
|
latestValue: undefined,
|
|
latestIntermediateValue: undefined,
|
|
}).current;
|
|
// On each render, update this saved value used by callbacks. (This should be safe even if render
|
|
// is called multiple times, because an event handler or timeout callback will only run once.)
|
|
internalState.latestValue = value;
|
|
internalState.latestIntermediateValue = intermediateValue;
|
|
var previousValueFromProps = usePrevious(valueFromProps);
|
|
React.useEffect(function () {
|
|
// If props.value changes while editing, clear the intermediate value
|
|
if (valueFromProps !== previousValueFromProps && intermediateValue !== undefined) {
|
|
setIntermediateValue(undefined);
|
|
}
|
|
}, [valueFromProps, previousValueFromProps, intermediateValue]);
|
|
var classNames = getClassNames(styles, {
|
|
theme: theme,
|
|
disabled: disabled,
|
|
isFocused: isFocused,
|
|
keyboardSpinDirection: keyboardSpinDirection,
|
|
labelPosition: labelPosition,
|
|
className: className,
|
|
});
|
|
var nativeProps = getNativeProps(props, divProperties, [
|
|
'onBlur',
|
|
'onFocus',
|
|
'className',
|
|
'onChange',
|
|
]);
|
|
/** Validate (commit) function called on blur or enter keypress. */
|
|
var validate = React.useCallback(function (ev) {
|
|
// Only run validation if the value changed
|
|
var enteredValue = internalState.latestIntermediateValue;
|
|
if (enteredValue !== undefined && enteredValue !== internalState.latestValue) {
|
|
var newValue = void 0;
|
|
if (onValidate) {
|
|
newValue = onValidate(enteredValue, ev);
|
|
}
|
|
else if (enteredValue && enteredValue.trim().length && !isNaN(Number(enteredValue))) {
|
|
// default validation handling
|
|
newValue = String(clampValue(Number(enteredValue), { min: min, max: max }));
|
|
}
|
|
if (newValue !== undefined && newValue !== internalState.latestValue) {
|
|
// Commit the value if it changed
|
|
setValue(newValue, ev);
|
|
}
|
|
}
|
|
// Done validating, so clear the intermediate typed value (if any)
|
|
setIntermediateValue(undefined);
|
|
}, [internalState, max, min, onValidate, setValue]);
|
|
/**
|
|
* Stop spinning (clear any currently pending update and set spinning to false)
|
|
*/
|
|
var stop = React.useCallback(function () {
|
|
if (internalState.stepTimeoutHandle >= 0) {
|
|
async.clearTimeout(internalState.stepTimeoutHandle);
|
|
internalState.stepTimeoutHandle = -1;
|
|
}
|
|
if (internalState.spinningByMouse || keyboardSpinDirection !== KeyboardSpinDirection.notSpinning) {
|
|
internalState.spinningByMouse = false;
|
|
setKeyboardSpinDirection(KeyboardSpinDirection.notSpinning);
|
|
}
|
|
}, [internalState, keyboardSpinDirection, async]);
|
|
/**
|
|
* Update the value with the given stepFunction.
|
|
* Also starts spinning for mousedown events by scheduling another update with setTimeout.
|
|
* @param stepFunction - function to use to step by
|
|
* @param event - The event that triggered the updateValue
|
|
*/
|
|
var updateValue = React.useCallback(function (stepFunction, ev) {
|
|
ev.persist();
|
|
if (internalState.latestIntermediateValue !== undefined) {
|
|
// Edge case: if intermediateValue is set, this means that the user was editing the input
|
|
// text and then started spinning (either with mouse or keyboard). We need to validate and
|
|
// call onChange before starting to spin.
|
|
if (ev.type === 'keydown' || ev.type === 'mousedown') {
|
|
// For the arrow keys, we have to manually trigger validation.
|
|
// (For the buttons, validation will happen automatically since the input's onBlur will
|
|
// be triggered after mousedown on the button completes.)
|
|
validate(ev);
|
|
}
|
|
async.requestAnimationFrame(function () {
|
|
// After handling any value updates, do the spinning update
|
|
updateValue(stepFunction, ev);
|
|
});
|
|
return;
|
|
}
|
|
// Call the step function and update the value.
|
|
// (Note: we access the latest value via internalState (not directly) to ensure we don't use
|
|
// a stale captured value. This is mainly important for spinning by mouse, where we trigger
|
|
// additional calls to the original updateValue function via setTimeout. It also lets us
|
|
// avoid useCallback deps on frequently changing values.)
|
|
var newValue = stepFunction(internalState.latestValue || '', ev);
|
|
if (newValue !== undefined && newValue !== internalState.latestValue) {
|
|
setValue(newValue, ev);
|
|
}
|
|
// Schedule the next spin if applicable
|
|
// (will be canceled if there's a mouseup before the timeout runs)
|
|
var wasSpinning = internalState.spinningByMouse;
|
|
internalState.spinningByMouse = ev.type === 'mousedown';
|
|
if (internalState.spinningByMouse) {
|
|
internalState.stepTimeoutHandle = async.setTimeout(function () {
|
|
updateValue(stepFunction, ev);
|
|
}, wasSpinning ? STEP_DELAY : INITIAL_STEP_DELAY);
|
|
}
|
|
}, [internalState, async, validate, setValue]);
|
|
/** Composed increment handler (uses `props.onIncrement` or default) */
|
|
var handleIncrement = React.useCallback(function (newValue) {
|
|
if (onIncrement) {
|
|
return onIncrement(newValue);
|
|
}
|
|
else {
|
|
var numericValue = clampValue(Number(newValue) + Number(step), { max: max });
|
|
numericValue = precisionRound(numericValue, precision);
|
|
return String(numericValue);
|
|
}
|
|
}, [precision, max, onIncrement, step]);
|
|
/** Composed decrement handler (uses `props.onDecrement` or default) */
|
|
var handleDecrement = React.useCallback(function (newValue) {
|
|
if (onDecrement) {
|
|
return onDecrement(newValue);
|
|
}
|
|
else {
|
|
var numericValue = clampValue(Number(newValue) - Number(step), { min: min });
|
|
numericValue = precisionRound(numericValue, precision);
|
|
return String(numericValue);
|
|
}
|
|
}, [precision, min, onDecrement, step]);
|
|
/** Handles when the user types in the input */
|
|
var handleInputChange = function (ev) {
|
|
setIntermediateValue(ev.target.value);
|
|
};
|
|
/** Composed focus handler (does internal stuff and calls `props.onFocus`) */
|
|
var handleFocus = function (ev) {
|
|
var _a;
|
|
// We can't set focus on a non-existing element
|
|
if (!input.current) {
|
|
return;
|
|
}
|
|
if (internalState.spinningByMouse || keyboardSpinDirection !== KeyboardSpinDirection.notSpinning) {
|
|
stop();
|
|
}
|
|
input.current.select();
|
|
setIsFocused(true);
|
|
(_a = props.onFocus) === null || _a === void 0 ? void 0 : _a.call(props, ev);
|
|
};
|
|
/** Composed blur handler (does internal stuff and calls `props.onBlur`) */
|
|
var handleBlur = function (ev) {
|
|
var _a;
|
|
validate(ev);
|
|
setIsFocused(false);
|
|
(_a = props.onBlur) === null || _a === void 0 ? void 0 : _a.call(props, ev);
|
|
};
|
|
/** Update value when arrow keys are pressed, commit on enter, or revert on escape */
|
|
var handleKeyDown = function (ev) {
|
|
// eat the up and down arrow keys to keep focus in the spinButton
|
|
// (especially when a spinButton is inside of a FocusZone)
|
|
// eslint-disable-next-line @typescript-eslint/no-deprecated
|
|
if (ev.which === KeyCodes.up || ev.which === KeyCodes.down || ev.which === KeyCodes.enter) {
|
|
ev.preventDefault();
|
|
ev.stopPropagation();
|
|
}
|
|
if (disabled) {
|
|
stop();
|
|
return;
|
|
}
|
|
var spinDirection = KeyboardSpinDirection.notSpinning;
|
|
// eslint-disable-next-line @typescript-eslint/no-deprecated
|
|
switch (ev.which) {
|
|
case KeyCodes.up:
|
|
spinDirection = KeyboardSpinDirection.up;
|
|
updateValue(handleIncrement, ev);
|
|
break;
|
|
case KeyCodes.down:
|
|
spinDirection = KeyboardSpinDirection.down;
|
|
updateValue(handleDecrement, ev);
|
|
break;
|
|
case KeyCodes.enter:
|
|
// Commit the edited value
|
|
validate(ev);
|
|
break;
|
|
case KeyCodes.escape:
|
|
// Revert to previous value
|
|
setIntermediateValue(undefined);
|
|
break;
|
|
}
|
|
// style the increment/decrement button to look active
|
|
// when the corresponding up/down arrow keys trigger a step
|
|
if (keyboardSpinDirection !== spinDirection) {
|
|
setKeyboardSpinDirection(spinDirection);
|
|
}
|
|
};
|
|
/** Stop spinning on keyUp if the up or down arrow key fired this event */
|
|
var handleKeyUp = React.useCallback(function (ev) {
|
|
// eslint-disable-next-line @typescript-eslint/no-deprecated
|
|
if (disabled || ev.which === KeyCodes.up || ev.which === KeyCodes.down) {
|
|
stop();
|
|
return;
|
|
}
|
|
}, [disabled, stop]);
|
|
var handleIncrementMouseDown = React.useCallback(function (ev) {
|
|
updateValue(handleIncrement, ev);
|
|
}, [handleIncrement, updateValue]);
|
|
var handleDecrementMouseDown = React.useCallback(function (ev) {
|
|
updateValue(handleDecrement, ev);
|
|
}, [handleDecrement, updateValue]);
|
|
useComponentRef(props, input, value);
|
|
useDebugWarnings(props);
|
|
var valueIsNumber = !!value && !isNaN(Number(value)); // Number('') is 0 which may not be desirable
|
|
var labelContent = (iconProps || label) && (React.createElement("div", { className: classNames.labelWrapper },
|
|
iconProps && React.createElement(Icon, __assign({}, iconProps, { className: classNames.icon, "aria-hidden": "true" })),
|
|
label && (React.createElement(Label, { id: labelId, htmlFor: inputId, className: classNames.label, disabled: disabled }, label))));
|
|
return (React.createElement("div", { className: classNames.root, ref: ref },
|
|
labelPosition !== Position.bottom && labelContent,
|
|
React.createElement("div", __assign({}, nativeProps, { className: classNames.spinButtonWrapper, "aria-label": ariaLabel && ariaLabel, "aria-posinset": ariaPositionInSet, "aria-setsize": ariaSetSize, "data-ktp-target": true }),
|
|
React.createElement("input", __assign({
|
|
// Display intermediateValue while editing the text (before commit)
|
|
value: intermediateValue !== null && intermediateValue !== void 0 ? intermediateValue : value, id: inputId, onChange: noOp, onInput: handleInputChange, className: classNames.input, type: "text", autoComplete: "off", role: "spinbutton", "aria-labelledby": label && labelId, "aria-valuetext": ariaValueText !== null && ariaValueText !== void 0 ? ariaValueText : (valueIsNumber ? undefined : value), "aria-valuenow": ariaValueNow, "aria-valuemin": min, "aria-valuemax": max, "aria-describedby": ariaDescribedBy, onBlur: handleBlur, ref: input, onFocus: handleFocus, onKeyDown: handleKeyDown, onKeyUp: handleKeyUp, disabled: disabled, "aria-disabled": disabled, "data-lpignore": true, "data-ktp-execute-target": true }, inputProps)),
|
|
React.createElement("span", { className: classNames.arrowButtonsContainer },
|
|
React.createElement(IconButton, __assign({ styles: getArrowButtonStyles(theme, true, customUpArrowButtonStyles), className: 'ms-UpButton', checked: keyboardSpinDirection === KeyboardSpinDirection.up, disabled: disabled, iconProps: incrementButtonIcon, onMouseDown: handleIncrementMouseDown, onMouseLeave: stop, onMouseUp: stop, tabIndex: -1, ariaLabel: incrementButtonAriaLabel, "data-is-focusable": false }, iconButtonProps)),
|
|
React.createElement(IconButton, __assign({ styles: getArrowButtonStyles(theme, false, customDownArrowButtonStyles), className: 'ms-DownButton', checked: keyboardSpinDirection === KeyboardSpinDirection.down, disabled: disabled, iconProps: decrementButtonIcon, onMouseDown: handleDecrementMouseDown, onMouseLeave: stop, onMouseUp: stop, tabIndex: -1, ariaLabel: decrementButtonAriaLabel, "data-is-focusable": false }, iconButtonProps)))),
|
|
labelPosition === Position.bottom && labelContent));
|
|
});
|
|
SpinButtonBase.displayName = COMPONENT_NAME;
|
|
var useDebugWarnings = function (props) {
|
|
if (process.env.NODE_ENV !== 'production') {
|
|
// eslint-disable-next-line react-hooks/rules-of-hooks -- build-time conditional
|
|
useWarnings({
|
|
name: COMPONENT_NAME,
|
|
props: props,
|
|
mutuallyExclusive: { value: 'defaultValue' },
|
|
});
|
|
}
|
|
};
|
|
//# sourceMappingURL=SpinButton.base.js.map
|