opencrm/frontend/node_modules/@tiptap/extension-floating-menu/dist/index.d.cts

178 lines
6.5 KiB
TypeScript

import { Editor, Extension } from '@tiptap/core';
import * as _floating_ui_dom from '@floating-ui/dom';
import { offset, flip, shift, arrow, size, autoPlacement, hide, inline } from '@floating-ui/dom';
import { PluginKey, EditorState, Transaction, Plugin } from '@tiptap/pm/state';
import { EditorView } from '@tiptap/pm/view';
interface FloatingMenuPluginProps {
/**
* The plugin key for the floating menu.
* @default 'floatingMenu'
*/
pluginKey: PluginKey | string;
/**
* The editor instance.
* @default null
*/
editor: Editor;
/**
* The DOM element that contains your menu.
* @default null
*/
element: HTMLElement;
/**
* The delay in milliseconds before the menu should be updated.
* This can be useful to prevent performance issues.
* @type {number}
* @default 250
*/
updateDelay?: number;
/**
* The delay in milliseconds before the menu position should be updated on window resize.
* This can be useful to prevent performance issues.
* @type {number}
* @default 60
*/
resizeDelay?: number;
/**
* The DOM element to append your menu to. Default is the editor's parent element.
*
* Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.
*
* @type {HTMLElement}
* @default null
*/
appendTo?: HTMLElement | (() => HTMLElement);
/**
* A function that determines whether the menu should be shown or not.
* If this function returns `false`, the menu will be hidden, otherwise it will be shown.
*/
shouldShow?: ((props: {
editor: Editor;
view: EditorView;
state: EditorState;
oldState?: EditorState;
from: number;
to: number;
}) => boolean) | null;
/**
* The options for the floating menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,
* hide, and inline middlewares.
* @default {}
* @see https://floating-ui.com/docs/computePosition#options
*/
options?: {
strategy?: 'absolute' | 'fixed';
placement?: 'top' | 'right' | 'bottom' | 'left' | 'top-start' | 'top-end' | 'right-start' | 'right-end' | 'bottom-start' | 'bottom-end' | 'left-start' | 'left-end';
offset?: Parameters<typeof offset>[0] | boolean;
flip?: Parameters<typeof flip>[0] | boolean;
shift?: Parameters<typeof shift>[0] | boolean;
arrow?: Parameters<typeof arrow>[0] | false;
size?: Parameters<typeof size>[0] | boolean;
autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean;
hide?: Parameters<typeof hide>[0] | boolean;
inline?: Parameters<typeof inline>[0] | boolean;
onShow?: () => void;
onHide?: () => void;
onUpdate?: () => void;
onDestroy?: () => void;
/**
* The scrollable element that should be listened to when updating the position of the floating menu.
* If not provided, the window will be used.
* @type {HTMLElement | Window}
*/
scrollTarget?: HTMLElement | Window;
};
}
type FloatingMenuViewProps = FloatingMenuPluginProps & {
/**
* The editor view.
*/
view: EditorView;
};
declare class FloatingMenuView {
editor: Editor;
element: HTMLElement;
view: EditorView;
preventHide: boolean;
/**
* The delay in milliseconds before the menu should be updated.
* @default 250
*/
updateDelay: number;
/**
* The delay in milliseconds before the menu position should be updated on window resize.
* @default 60
*/
resizeDelay: number;
appendTo: HTMLElement | (() => HTMLElement) | undefined;
private updateDebounceTimer;
private resizeDebounceTimer;
private isVisible;
private scrollTarget;
private getTextContent;
shouldShow: Exclude<FloatingMenuPluginProps['shouldShow'], null>;
private floatingUIOptions;
get middlewares(): {
options?: any;
name: string;
fn: (state: _floating_ui_dom.MiddlewareState) => _floating_ui_dom.MiddlewareReturn | Promise<_floating_ui_dom.MiddlewareReturn>;
}[];
constructor({ editor, element, view, updateDelay, resizeDelay, options, appendTo, shouldShow, }: FloatingMenuViewProps);
getShouldShow(oldState?: EditorState): boolean | undefined;
updateHandler: (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => void;
mousedownHandler: () => void;
focusHandler: () => void;
blurHandler: ({ event }: {
event: FocusEvent;
}) => void;
/**
* Handles the transaction event to update the position of the floating menu.
* This allows external code to trigger a position update via:
* `editor.view.dispatch(editor.state.tr.setMeta('floatingMenu', 'updatePosition'))`
*/
transactionHandler: ({ transaction: tr }: {
transaction: Transaction;
}) => void;
updateOptions(newProps: Partial<Omit<FloatingMenuPluginProps, 'editor' | 'element' | 'pluginKey'>>): void;
/**
* Handles the window resize event to update the position of the floating menu.
* It uses a debounce mechanism to prevent excessive updates.
* The delay is defined by the `resizeDelay` property.
*/
resizeHandler: () => void;
updatePosition(): void;
update(view: EditorView, oldState?: EditorState): void;
show(): void;
hide(): void;
destroy(): void;
}
declare const FloatingMenuPlugin: (options: FloatingMenuPluginProps) => Plugin<any>;
type FloatingMenuOptions = Omit<FloatingMenuPluginProps, 'editor' | 'element'> & {
/**
* The DOM element that contains your menu.
* @type {HTMLElement}
* @default null
*/
element: HTMLElement | null;
};
declare module '@tiptap/core' {
interface Commands<ReturnType> {
floatingMenu: {
/**
* Update the position of the floating menu.
* @example editor.commands.updateFloatingMenuPosition()
*/
updateFloatingMenuPosition: () => ReturnType;
};
}
}
/**
* This extension allows you to create a floating menu.
* @see https://tiptap.dev/api/extensions/floating-menu
*/
declare const FloatingMenu: Extension<FloatingMenuOptions, any>;
export { FloatingMenu, type FloatingMenuOptions, FloatingMenuPlugin, type FloatingMenuPluginProps, FloatingMenuView, type FloatingMenuViewProps, FloatingMenu as default };