gdpr audit implemented, email log, vollmachten, pdf delete cancel data privacy and vollmachten, removed message no id card in engergy car, and other contracts that are not telecom contracts, added insert counter for engery

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import { EditorView } from 'prosemirror-view';
import { EditorState, Transaction, Plugin } from 'prosemirror-state';
import { NodeType, Attrs } from 'prosemirror-model';
/**
The types defined in this module aren't the only thing you can
display in your menu. Anything that conforms to this interface can
be put into a menu structure.
*/
interface MenuElement {
/**
Render the element for display in the menu. Must return a DOM
element and a function that can be used to update the element to
a new state. The `update` function must return false if the
update hid the entire element.
*/
render(pm: EditorView): {
dom: HTMLElement;
update: (state: EditorState) => boolean;
};
}
/**
An icon or label that, when clicked, executes a command.
*/
declare class MenuItem implements MenuElement {
/**
The spec used to create this item.
*/
readonly spec: MenuItemSpec;
/**
Create a menu item.
*/
constructor(
/**
The spec used to create this item.
*/
spec: MenuItemSpec);
/**
Renders the icon according to its [display
spec](https://prosemirror.net/docs/ref/#menu.MenuItemSpec.display), and adds an event handler which
executes the command when the representation is clicked.
*/
render(view: EditorView): {
dom: HTMLElement;
update: (state: EditorState) => boolean;
};
}
/**
Specifies an icon. May be either an SVG icon, in which case its
`path` property should be an [SVG path
spec](https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/d),
and `width` and `height` should provide the viewbox in which that
path exists. Alternatively, it may have a `text` property
specifying a string of text that makes up the icon, with an
optional `css` property giving additional CSS styling for the
text. _Or_ it may contain `dom` property containing a DOM node.
*/
type IconSpec = {
path: string;
width: number;
height: number;
} | {
text: string;
css?: string;
} | {
dom: Node;
};
/**
The configuration object passed to the `MenuItem` constructor.
*/
interface MenuItemSpec {
/**
The function to execute when the menu item is activated.
*/
run: (state: EditorState, dispatch: (tr: Transaction) => void, view: EditorView, event: Event) => void;
/**
Optional function that is used to determine whether the item is
appropriate at the moment. Deselected items will be hidden.
*/
select?: (state: EditorState) => boolean;
/**
Function that is used to determine if the item is enabled. If
given and returning false, the item will be given a disabled
styling.
*/
enable?: (state: EditorState) => boolean;
/**
A predicate function to determine whether the item is 'active' (for
example, the item for toggling the strong mark might be active then
the cursor is in strong text).
*/
active?: (state: EditorState) => boolean;
/**
A function that renders the item. You must provide either this,
[`icon`](https://prosemirror.net/docs/ref/#menu.MenuItemSpec.icon), or [`label`](https://prosemirror.net/docs/ref/#MenuItemSpec.label).
*/
render?: (view: EditorView) => HTMLElement;
/**
Describes an icon to show for this item.
*/
icon?: IconSpec;
/**
Makes the item show up as a text label. Mostly useful for items
wrapped in a [drop-down](https://prosemirror.net/docs/ref/#menu.Dropdown) or similar menu. The object
should have a `label` property providing the text to display.
*/
label?: string;
/**
Defines DOM title (mouseover) text for the item.
*/
title?: string | ((state: EditorState) => string);
/**
Optionally adds a CSS class to the item's DOM representation.
*/
class?: string;
/**
Optionally adds a string of inline CSS to the item's DOM
representation.
*/
css?: string;
}
/**
A drop-down menu, displayed as a label with a downwards-pointing
triangle to the right of it.
*/
declare class Dropdown implements MenuElement {
/**
Create a dropdown wrapping the elements.
*/
constructor(content: readonly MenuElement[] | MenuElement,
/**
@internal
*/
options?: {
/**
The label to show on the drop-down control.
*/
label?: string;
/**
Sets the
[`title`](https://developer.mozilla.org/en-US/docs/Web/HTML/Global_attributes/title)
attribute given to the menu control.
*/
title?: string;
/**
When given, adds an extra CSS class to the menu control.
*/
class?: string;
/**
When given, adds an extra set of CSS styles to the menu control.
*/
css?: string;
});
/**
Render the dropdown menu and sub-items.
*/
render(view: EditorView): {
dom: HTMLElement;
update: (state: EditorState) => boolean;
};
}
/**
Represents a submenu wrapping a group of elements that start
hidden and expand to the right when hovered over or tapped.
*/
declare class DropdownSubmenu implements MenuElement {
/**
Creates a submenu for the given group of menu elements. The
following options are recognized:
*/
constructor(content: readonly MenuElement[] | MenuElement,
/**
@internal
*/
options?: {
/**
The label to show on the submenu.
*/
label?: string;
});
/**
Renders the submenu.
*/
render(view: EditorView): {
dom: HTMLElement;
update: (state: EditorState) => boolean;
};
}
/**
Render the given, possibly nested, array of menu elements into a
document fragment, placing separators between them (and ensuring no
superfluous separators appear when some of the groups turn out to
be empty).
*/
declare function renderGrouped(view: EditorView, content: readonly (readonly MenuElement[])[]): {
dom: DocumentFragment;
update: (state: EditorState) => boolean;
};
/**
A set of basic editor-related icons. Contains the properties
`join`, `lift`, `selectParentNode`, `undo`, `redo`, `strong`, `em`,
`code`, `link`, `bulletList`, `orderedList`, and `blockquote`, each
holding an object that can be used as the `icon` option to
`MenuItem`.
*/
declare const icons: {
[name: string]: IconSpec;
};
/**
Menu item for the `joinUp` command.
*/
declare const joinUpItem: MenuItem;
/**
Menu item for the `lift` command.
*/
declare const liftItem: MenuItem;
/**
Menu item for the `selectParentNode` command.
*/
declare const selectParentNodeItem: MenuItem;
/**
Menu item for the `undo` command.
*/
declare let undoItem: MenuItem;
/**
Menu item for the `redo` command.
*/
declare let redoItem: MenuItem;
/**
Build a menu item for wrapping the selection in a given node type.
Adds `run` and `select` properties to the ones present in
`options`. `options.attrs` may be an object that provides
attributes for the wrapping node.
*/
declare function wrapItem(nodeType: NodeType, options: Partial<MenuItemSpec> & {
attrs?: Attrs | null;
}): MenuItem;
/**
Build a menu item for changing the type of the textblock around the
selection to the given type. Provides `run`, `active`, and `select`
properties. Others must be given in `options`. `options.attrs` may
be an object to provide the attributes for the textblock node.
*/
declare function blockTypeItem(nodeType: NodeType, options: Partial<MenuItemSpec> & {
attrs?: Attrs | null;
}): MenuItem;
/**
A plugin that will place a menu bar above the editor. Note that
this involves wrapping the editor in an additional `<div>`.
*/
declare function menuBar(options: {
/**
Provides the content of the menu, as a nested array to be
passed to `renderGrouped`.
*/
content: readonly (readonly MenuElement[])[];
/**
Determines whether the menu floats, i.e. whether it sticks to
the top of the viewport when the editor is partially scrolled
out of view.
*/
floating?: boolean;
}): Plugin;
export { Dropdown, DropdownSubmenu, type IconSpec, type MenuElement, MenuItem, type MenuItemSpec, blockTypeItem, icons, joinUpItem, liftItem, menuBar, redoItem, renderGrouped, selectParentNodeItem, undoItem, wrapItem };