gdpr audit implemented, email log, vollmachten, pdf delete cancel data privacy and vollmachten, removed message no id card in engergy car, and other contracts that are not telecom contracts, added insert counter for engery
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import { Command, Plugin } from 'prosemirror-state';
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import { EditorView } from 'prosemirror-view';
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/**
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Create a keymap plugin for the given set of bindings.
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Bindings should map key names to [command](https://prosemirror.net/docs/ref/#commands)-style
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functions, which will be called with `(EditorState, dispatch,
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EditorView)` arguments, and should return true when they've handled
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the key. Note that the view argument isn't part of the command
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protocol, but can be used as an escape hatch if a binding needs to
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directly interact with the UI.
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Key names may be strings like `"Shift-Ctrl-Enter"`—a key
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identifier prefixed with zero or more modifiers. Key identifiers
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are based on the strings that can appear in
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[`KeyEvent.key`](https:developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key).
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Use lowercase letters to refer to letter keys (or uppercase letters
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if you want shift to be held). You may use `"Space"` as an alias
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for the `" "` name.
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Modifiers can be given in any order. `Shift-` (or `s-`), `Alt-` (or
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`a-`), `Ctrl-` (or `c-` or `Control-`) and `Cmd-` (or `m-` or
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`Meta-`) are recognized. For characters that are created by holding
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shift, the `Shift-` prefix is implied, and should not be added
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explicitly.
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You can use `Mod-` as a shorthand for `Cmd-` on Mac and `Ctrl-` on
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other platforms.
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You can add multiple keymap plugins to an editor. The order in
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which they appear determines their precedence (the ones early in
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the array get to dispatch first).
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*/
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declare function keymap(bindings: {
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[key: string]: Command;
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}): Plugin;
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/**
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Given a set of bindings (using the same format as
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[`keymap`](https://prosemirror.net/docs/ref/#keymap.keymap)), return a [keydown
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handler](https://prosemirror.net/docs/ref/#view.EditorProps.handleKeyDown) that handles them.
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*/
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declare function keydownHandler(bindings: {
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[key: string]: Command;
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}): (view: EditorView, event: KeyboardEvent) => boolean;
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export { keydownHandler, keymap };
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