gdpr audit implemented, email log, vollmachten, pdf delete cancel data privacy and vollmachten, removed message no id card in engergy car, and other contracts that are not telecom contracts, added insert counter for engery

This commit is contained in:
2026-03-21 11:59:53 +01:00
parent 89cf92eaf5
commit f2876f877e
1491 changed files with 265550 additions and 1292 deletions
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import {
type Middleware,
type VirtualElement,
arrow,
autoPlacement,
computePosition,
flip,
hide,
inline,
offset,
shift,
size,
} from '@floating-ui/dom'
import type { Editor } from '@tiptap/core'
import { isTextSelection, posToDOMRect } from '@tiptap/core'
import type { EditorState, PluginView, Transaction } from '@tiptap/pm/state'
import { NodeSelection, Plugin, PluginKey } from '@tiptap/pm/state'
import { CellSelection } from '@tiptap/pm/tables'
import type { EditorView } from '@tiptap/pm/view'
function combineDOMRects(rect1: DOMRect, rect2: DOMRect): DOMRect {
const top = Math.min(rect1.top, rect2.top)
const bottom = Math.max(rect1.bottom, rect2.bottom)
const left = Math.min(rect1.left, rect2.left)
const right = Math.max(rect1.right, rect2.right)
const width = right - left
const height = bottom - top
const x = left
const y = top
return new DOMRect(x, y, width, height)
}
export interface BubbleMenuPluginProps {
/**
* The plugin key.
* @type {PluginKey | string}
* @default 'bubbleMenu'
*/
pluginKey: PluginKey | string
/**
* The editor instance.
*/
editor: Editor
/**
* The DOM element that contains your menu.
* @type {HTMLElement}
* @default null
*/
element: HTMLElement
/**
* The delay in milliseconds before the menu should be updated.
* This can be useful to prevent performance issues.
* @type {number}
* @default 250
*/
updateDelay?: number
/**
* The delay in milliseconds before the menu position should be updated on window resize.
* This can be useful to prevent performance issues.
* @type {number}
* @default 60
*/
resizeDelay?: number
/**
* A function that determines whether the menu should be shown or not.
* If this function returns `false`, the menu will be hidden, otherwise it will be shown.
*/
shouldShow?:
| ((props: {
editor: Editor
element: HTMLElement
view: EditorView
state: EditorState
oldState?: EditorState
from: number
to: number
}) => boolean)
| null
/**
* The DOM element to append your menu to. Default is the editor's parent element.
*
* Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.
*
* @type {HTMLElement}
* @default null
*/
appendTo?: HTMLElement | (() => HTMLElement)
/**
* A function that returns the virtual element for the menu.
* This is useful when the menu needs to be positioned relative to a specific DOM element.
* @type {() => VirtualElement | null}
* @default Position based on the selection.
*/
getReferencedVirtualElement?: () => VirtualElement | null
/**
* The options for the bubble menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,
* hide, and inline middlewares.
* @default {}
* @see https://floating-ui.com/docs/computePosition#options
*/
options?: {
strategy?: 'absolute' | 'fixed'
placement?:
| 'top'
| 'right'
| 'bottom'
| 'left'
| 'top-start'
| 'top-end'
| 'right-start'
| 'right-end'
| 'bottom-start'
| 'bottom-end'
| 'left-start'
| 'left-end'
offset?: Parameters<typeof offset>[0] | boolean
flip?: Parameters<typeof flip>[0] | boolean
shift?: Parameters<typeof shift>[0] | boolean
arrow?: Parameters<typeof arrow>[0] | false
size?: Parameters<typeof size>[0] | boolean
autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean
hide?: Parameters<typeof hide>[0] | boolean
inline?: Parameters<typeof inline>[0] | boolean
onShow?: () => void
onHide?: () => void
onUpdate?: () => void
onDestroy?: () => void
/**
* The scrollable element that should be listened to when updating the position of the bubble menu.
* If not provided, the window will be used.
* @type {HTMLElement | Window}
*/
scrollTarget?: HTMLElement | Window
}
}
export type BubbleMenuViewProps = BubbleMenuPluginProps & {
view: EditorView
}
export class BubbleMenuView implements PluginView {
public editor: Editor
public element: HTMLElement
public view: EditorView
public preventHide = false
public updateDelay: number
public resizeDelay: number
public appendTo: HTMLElement | (() => HTMLElement) | undefined
public getReferencedVirtualElement: (() => VirtualElement | null) | undefined
private updateDebounceTimer: number | undefined
private resizeDebounceTimer: number | undefined
private isVisible = false
private scrollTarget: HTMLElement | Window = window
private floatingUIOptions: NonNullable<BubbleMenuPluginProps['options']> = {
strategy: 'absolute',
placement: 'top',
offset: 8,
flip: {},
shift: {},
arrow: false,
size: false,
autoPlacement: false,
hide: false,
inline: false,
onShow: undefined,
onHide: undefined,
onUpdate: undefined,
onDestroy: undefined,
}
public shouldShow: Exclude<BubbleMenuPluginProps['shouldShow'], null> = ({ view, state, from, to }) => {
const { doc, selection } = state
const { empty } = selection
// Sometime check for `empty` is not enough.
// Doubleclick an empty paragraph returns a node size of 2.
// So we check also for an empty text size.
const isEmptyTextBlock = !doc.textBetween(from, to).length && isTextSelection(state.selection)
// When clicking on a element inside the bubble menu the editor "blur" event
// is called and the bubble menu item is focussed. In this case we should
// consider the menu as part of the editor and keep showing the menu
const isChildOfMenu = this.element.contains(document.activeElement)
const hasEditorFocus = view.hasFocus() || isChildOfMenu
if (!hasEditorFocus || empty || isEmptyTextBlock || !this.editor.isEditable) {
return false
}
return true
}
get middlewares() {
const middlewares: Middleware[] = []
if (this.floatingUIOptions.flip) {
middlewares.push(flip(typeof this.floatingUIOptions.flip !== 'boolean' ? this.floatingUIOptions.flip : undefined))
}
if (this.floatingUIOptions.shift) {
middlewares.push(
shift(typeof this.floatingUIOptions.shift !== 'boolean' ? this.floatingUIOptions.shift : undefined),
)
}
if (this.floatingUIOptions.offset) {
middlewares.push(
offset(typeof this.floatingUIOptions.offset !== 'boolean' ? this.floatingUIOptions.offset : undefined),
)
}
if (this.floatingUIOptions.arrow) {
middlewares.push(arrow(this.floatingUIOptions.arrow))
}
if (this.floatingUIOptions.size) {
middlewares.push(size(typeof this.floatingUIOptions.size !== 'boolean' ? this.floatingUIOptions.size : undefined))
}
if (this.floatingUIOptions.autoPlacement) {
middlewares.push(
autoPlacement(
typeof this.floatingUIOptions.autoPlacement !== 'boolean' ? this.floatingUIOptions.autoPlacement : undefined,
),
)
}
if (this.floatingUIOptions.hide) {
middlewares.push(hide(typeof this.floatingUIOptions.hide !== 'boolean' ? this.floatingUIOptions.hide : undefined))
}
if (this.floatingUIOptions.inline) {
middlewares.push(
inline(typeof this.floatingUIOptions.inline !== 'boolean' ? this.floatingUIOptions.inline : undefined),
)
}
return middlewares
}
private get virtualElement(): VirtualElement | undefined {
const { selection } = this.editor.state
const referencedVirtualElement = this.getReferencedVirtualElement?.()
if (referencedVirtualElement) {
return referencedVirtualElement
}
if (!this.view?.dom?.parentNode) {
return
}
const domRect = posToDOMRect(this.view, selection.from, selection.to)
let virtualElement = {
getBoundingClientRect: () => domRect,
getClientRects: () => [domRect],
}
if (selection instanceof NodeSelection) {
let node = this.view.nodeDOM(selection.from) as HTMLElement
const nodeViewWrapper = node.dataset.nodeViewWrapper ? node : node.querySelector('[data-node-view-wrapper]')
if (nodeViewWrapper) {
node = nodeViewWrapper as HTMLElement
}
if (node) {
virtualElement = {
getBoundingClientRect: () => node.getBoundingClientRect(),
getClientRects: () => [node.getBoundingClientRect()],
}
}
}
// this is a special case for cell selections
if (selection instanceof CellSelection) {
const { $anchorCell, $headCell } = selection
const from = $anchorCell ? $anchorCell.pos : $headCell!.pos
const to = $headCell ? $headCell.pos : $anchorCell!.pos
const fromDOM = this.view.nodeDOM(from)
const toDOM = this.view.nodeDOM(to)
if (!fromDOM || !toDOM) {
return
}
const clientRect =
fromDOM === toDOM
? (fromDOM as HTMLElement).getBoundingClientRect()
: combineDOMRects(
(fromDOM as HTMLElement).getBoundingClientRect(),
(toDOM as HTMLElement).getBoundingClientRect(),
)
virtualElement = {
getBoundingClientRect: () => clientRect,
getClientRects: () => [clientRect],
}
}
return virtualElement
}
constructor({
editor,
element,
view,
updateDelay = 250,
resizeDelay = 60,
shouldShow,
appendTo,
getReferencedVirtualElement,
options,
}: BubbleMenuViewProps) {
this.editor = editor
this.element = element
this.view = view
this.updateDelay = updateDelay
this.resizeDelay = resizeDelay
this.appendTo = appendTo
this.scrollTarget = options?.scrollTarget ?? window
this.getReferencedVirtualElement = getReferencedVirtualElement
this.floatingUIOptions = {
...this.floatingUIOptions,
...options,
}
this.element.tabIndex = 0
if (shouldShow) {
this.shouldShow = shouldShow
}
this.element.addEventListener('mousedown', this.mousedownHandler, { capture: true })
this.view.dom.addEventListener('dragstart', this.dragstartHandler)
this.editor.on('focus', this.focusHandler)
this.editor.on('blur', this.blurHandler)
this.editor.on('transaction', this.transactionHandler)
window.addEventListener('resize', this.resizeHandler)
this.scrollTarget.addEventListener('scroll', this.resizeHandler)
this.update(view, view.state)
if (this.getShouldShow()) {
this.show()
this.updatePosition()
}
}
mousedownHandler = () => {
this.preventHide = true
}
dragstartHandler = () => {
this.hide()
}
/**
* Handles the window resize event to update the position of the bubble menu.
* It uses a debounce mechanism to prevent excessive updates.
* The delay is defined by the `resizeDelay` property.
*/
resizeHandler = () => {
if (this.resizeDebounceTimer) {
clearTimeout(this.resizeDebounceTimer)
}
this.resizeDebounceTimer = window.setTimeout(() => {
this.updatePosition()
}, this.resizeDelay)
}
focusHandler = () => {
// we use `setTimeout` to make sure `selection` is already updated
setTimeout(() => this.update(this.editor.view))
}
blurHandler = ({ event }: { event: FocusEvent }) => {
if (this.editor.isDestroyed) {
this.destroy()
return
}
if (this.preventHide) {
this.preventHide = false
return
}
if (event?.relatedTarget && this.element.parentNode?.contains(event.relatedTarget as Node)) {
return
}
if (event?.relatedTarget === this.editor.view.dom) {
return
}
this.hide()
}
updatePosition() {
const virtualElement = this.virtualElement
if (!virtualElement) {
return
}
computePosition(virtualElement, this.element, {
placement: this.floatingUIOptions.placement,
strategy: this.floatingUIOptions.strategy,
middleware: this.middlewares,
}).then(({ x, y, strategy, middlewareData }) => {
// Handle hide middleware - hide element if reference is hidden or element has escaped
if (middlewareData.hide?.referenceHidden || middlewareData.hide?.escaped) {
this.element.style.visibility = 'hidden'
return
}
this.element.style.visibility = 'visible'
this.element.style.width = 'max-content'
this.element.style.position = strategy
this.element.style.left = `${x}px`
this.element.style.top = `${y}px`
if (this.isVisible && this.floatingUIOptions.onUpdate) {
this.floatingUIOptions.onUpdate()
}
})
}
update(view: EditorView, oldState?: EditorState) {
const { state } = view
const hasValidSelection = state.selection.from !== state.selection.to
if (this.updateDelay > 0 && hasValidSelection) {
this.handleDebouncedUpdate(view, oldState)
return
}
const selectionChanged = !oldState?.selection.eq(view.state.selection)
const docChanged = !oldState?.doc.eq(view.state.doc)
this.updateHandler(view, selectionChanged, docChanged, oldState)
}
handleDebouncedUpdate = (view: EditorView, oldState?: EditorState) => {
const selectionChanged = !oldState?.selection.eq(view.state.selection)
const docChanged = !oldState?.doc.eq(view.state.doc)
if (!selectionChanged && !docChanged) {
return
}
if (this.updateDebounceTimer) {
clearTimeout(this.updateDebounceTimer)
}
this.updateDebounceTimer = window.setTimeout(() => {
this.updateHandler(view, selectionChanged, docChanged, oldState)
}, this.updateDelay)
}
getShouldShow(oldState?: EditorState) {
const { state } = this.view
const { selection } = state
// support for CellSelections
const { ranges } = selection
const from = Math.min(...ranges.map(range => range.$from.pos))
const to = Math.max(...ranges.map(range => range.$to.pos))
const shouldShow = this.shouldShow?.({
editor: this.editor,
element: this.element,
view: this.view,
state,
oldState,
from,
to,
})
return shouldShow || false
}
updateHandler = (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => {
const { composing } = view
const isSame = !selectionChanged && !docChanged
if (composing || isSame) {
return
}
const shouldShow = this.getShouldShow(oldState)
if (!shouldShow) {
this.hide()
return
}
this.updatePosition()
this.show()
}
show() {
if (this.isVisible) {
return
}
this.element.style.visibility = 'visible'
this.element.style.opacity = '1'
// attach to appendTo or editor's parent element
const appendToElement = typeof this.appendTo === 'function' ? this.appendTo() : this.appendTo
;(appendToElement ?? this.view.dom.parentElement)?.appendChild(this.element)
if (this.floatingUIOptions.onShow) {
this.floatingUIOptions.onShow()
}
this.isVisible = true
}
hide() {
if (!this.isVisible) {
return
}
this.element.style.visibility = 'hidden'
this.element.style.opacity = '0'
// remove from the parent element
this.element.remove()
if (this.floatingUIOptions.onHide) {
this.floatingUIOptions.onHide()
}
this.isVisible = false
}
transactionHandler = ({ transaction: tr }: { transaction: Transaction }) => {
const meta = tr.getMeta('bubbleMenu')
if (meta === 'updatePosition') {
this.updatePosition()
} else if (meta && typeof meta === 'object' && meta.type === 'updateOptions') {
this.updateOptions(meta.options)
}
}
updateOptions(newProps: Partial<Omit<BubbleMenuPluginProps, 'editor' | 'element' | 'pluginKey'>>) {
if (newProps.updateDelay !== undefined) {
this.updateDelay = newProps.updateDelay
}
if (newProps.resizeDelay !== undefined) {
this.resizeDelay = newProps.resizeDelay
}
if (newProps.appendTo !== undefined) {
this.appendTo = newProps.appendTo
}
if (newProps.getReferencedVirtualElement !== undefined) {
this.getReferencedVirtualElement = newProps.getReferencedVirtualElement
}
if (newProps.shouldShow !== undefined) {
if (newProps.shouldShow) {
this.shouldShow = newProps.shouldShow
}
}
if (newProps.options !== undefined) {
// Handle scrollTarget change - need to remove old listener and add new one
// Use nullish coalescing to default to window when scrollTarget is undefined/null
const newScrollTarget = newProps.options.scrollTarget ?? window
if (newScrollTarget !== this.scrollTarget) {
this.scrollTarget.removeEventListener('scroll', this.resizeHandler)
this.scrollTarget = newScrollTarget
this.scrollTarget.addEventListener('scroll', this.resizeHandler)
}
this.floatingUIOptions = {
...this.floatingUIOptions,
...newProps.options,
}
}
}
destroy() {
this.hide()
this.element.removeEventListener('mousedown', this.mousedownHandler, { capture: true })
this.view.dom.removeEventListener('dragstart', this.dragstartHandler)
window.removeEventListener('resize', this.resizeHandler)
this.scrollTarget.removeEventListener('scroll', this.resizeHandler)
this.editor.off('focus', this.focusHandler)
this.editor.off('blur', this.blurHandler)
this.editor.off('transaction', this.transactionHandler)
if (this.floatingUIOptions.onDestroy) {
this.floatingUIOptions.onDestroy()
}
}
}
export const BubbleMenuPlugin = (options: BubbleMenuPluginProps) => {
return new Plugin({
key: typeof options.pluginKey === 'string' ? new PluginKey(options.pluginKey) : options.pluginKey,
view: view => new BubbleMenuView({ view, ...options }),
})
}
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import { Extension } from '@tiptap/core'
import type { BubbleMenuPluginProps } from './bubble-menu-plugin.js'
import { BubbleMenuPlugin } from './bubble-menu-plugin.js'
export type BubbleMenuOptions = Omit<BubbleMenuPluginProps, 'editor' | 'element'> & {
/**
* The DOM element that contains your menu.
* @type {HTMLElement}
* @default null
*/
element: HTMLElement | null
}
/**
* This extension allows you to create a bubble menu.
* @see https://tiptap.dev/api/extensions/bubble-menu
*/
export const BubbleMenu = Extension.create<BubbleMenuOptions>({
name: 'bubbleMenu',
addOptions() {
return {
element: null,
pluginKey: 'bubbleMenu',
updateDelay: undefined,
appendTo: undefined,
shouldShow: null,
}
},
addProseMirrorPlugins() {
if (!this.options.element) {
return []
}
return [
BubbleMenuPlugin({
pluginKey: this.options.pluginKey,
editor: this.editor,
element: this.options.element,
updateDelay: this.options.updateDelay,
options: this.options.options,
appendTo: this.options.appendTo,
getReferencedVirtualElement: this.options.getReferencedVirtualElement,
shouldShow: this.options.shouldShow,
}),
]
},
})
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import { BubbleMenu } from './bubble-menu.js'
export * from './bubble-menu.js'
export * from './bubble-menu-plugin.js'
export default BubbleMenu