gdpr audit implemented, email log, vollmachten, pdf delete cancel data privacy and vollmachten, removed message no id card in engergy car, and other contracts that are not telecom contracts, added insert counter for engery

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import { Editor, Extension } from '@tiptap/core';
import * as _floating_ui_dom from '@floating-ui/dom';
import { offset, flip, shift, arrow, size, autoPlacement, hide, inline } from '@floating-ui/dom';
import { PluginKey, EditorState, Transaction, Plugin } from '@tiptap/pm/state';
import { EditorView } from '@tiptap/pm/view';
interface FloatingMenuPluginProps {
/**
* The plugin key for the floating menu.
* @default 'floatingMenu'
*/
pluginKey: PluginKey | string;
/**
* The editor instance.
* @default null
*/
editor: Editor;
/**
* The DOM element that contains your menu.
* @default null
*/
element: HTMLElement;
/**
* The delay in milliseconds before the menu should be updated.
* This can be useful to prevent performance issues.
* @type {number}
* @default 250
*/
updateDelay?: number;
/**
* The delay in milliseconds before the menu position should be updated on window resize.
* This can be useful to prevent performance issues.
* @type {number}
* @default 60
*/
resizeDelay?: number;
/**
* The DOM element to append your menu to. Default is the editor's parent element.
*
* Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.
*
* @type {HTMLElement}
* @default null
*/
appendTo?: HTMLElement | (() => HTMLElement);
/**
* A function that determines whether the menu should be shown or not.
* If this function returns `false`, the menu will be hidden, otherwise it will be shown.
*/
shouldShow?: ((props: {
editor: Editor;
view: EditorView;
state: EditorState;
oldState?: EditorState;
from: number;
to: number;
}) => boolean) | null;
/**
* The options for the floating menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,
* hide, and inline middlewares.
* @default {}
* @see https://floating-ui.com/docs/computePosition#options
*/
options?: {
strategy?: 'absolute' | 'fixed';
placement?: 'top' | 'right' | 'bottom' | 'left' | 'top-start' | 'top-end' | 'right-start' | 'right-end' | 'bottom-start' | 'bottom-end' | 'left-start' | 'left-end';
offset?: Parameters<typeof offset>[0] | boolean;
flip?: Parameters<typeof flip>[0] | boolean;
shift?: Parameters<typeof shift>[0] | boolean;
arrow?: Parameters<typeof arrow>[0] | false;
size?: Parameters<typeof size>[0] | boolean;
autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean;
hide?: Parameters<typeof hide>[0] | boolean;
inline?: Parameters<typeof inline>[0] | boolean;
onShow?: () => void;
onHide?: () => void;
onUpdate?: () => void;
onDestroy?: () => void;
/**
* The scrollable element that should be listened to when updating the position of the floating menu.
* If not provided, the window will be used.
* @type {HTMLElement | Window}
*/
scrollTarget?: HTMLElement | Window;
};
}
type FloatingMenuViewProps = FloatingMenuPluginProps & {
/**
* The editor view.
*/
view: EditorView;
};
declare class FloatingMenuView {
editor: Editor;
element: HTMLElement;
view: EditorView;
preventHide: boolean;
/**
* The delay in milliseconds before the menu should be updated.
* @default 250
*/
updateDelay: number;
/**
* The delay in milliseconds before the menu position should be updated on window resize.
* @default 60
*/
resizeDelay: number;
appendTo: HTMLElement | (() => HTMLElement) | undefined;
private updateDebounceTimer;
private resizeDebounceTimer;
private isVisible;
private scrollTarget;
private getTextContent;
shouldShow: Exclude<FloatingMenuPluginProps['shouldShow'], null>;
private floatingUIOptions;
get middlewares(): {
options?: any;
name: string;
fn: (state: _floating_ui_dom.MiddlewareState) => _floating_ui_dom.MiddlewareReturn | Promise<_floating_ui_dom.MiddlewareReturn>;
}[];
constructor({ editor, element, view, updateDelay, resizeDelay, options, appendTo, shouldShow, }: FloatingMenuViewProps);
getShouldShow(oldState?: EditorState): boolean | undefined;
updateHandler: (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => void;
mousedownHandler: () => void;
focusHandler: () => void;
blurHandler: ({ event }: {
event: FocusEvent;
}) => void;
/**
* Handles the transaction event to update the position of the floating menu.
* This allows external code to trigger a position update via:
* `editor.view.dispatch(editor.state.tr.setMeta('floatingMenu', 'updatePosition'))`
*/
transactionHandler: ({ transaction: tr }: {
transaction: Transaction;
}) => void;
updateOptions(newProps: Partial<Omit<FloatingMenuPluginProps, 'editor' | 'element' | 'pluginKey'>>): void;
/**
* Handles the window resize event to update the position of the floating menu.
* It uses a debounce mechanism to prevent excessive updates.
* The delay is defined by the `resizeDelay` property.
*/
resizeHandler: () => void;
updatePosition(): void;
update(view: EditorView, oldState?: EditorState): void;
show(): void;
hide(): void;
destroy(): void;
}
declare const FloatingMenuPlugin: (options: FloatingMenuPluginProps) => Plugin<any>;
type FloatingMenuOptions = Omit<FloatingMenuPluginProps, 'editor' | 'element'> & {
/**
* The DOM element that contains your menu.
* @type {HTMLElement}
* @default null
*/
element: HTMLElement | null;
};
declare module '@tiptap/core' {
interface Commands<ReturnType> {
floatingMenu: {
/**
* Update the position of the floating menu.
* @example editor.commands.updateFloatingMenuPosition()
*/
updateFloatingMenuPosition: () => ReturnType;
};
}
}
/**
* This extension allows you to create a floating menu.
* @see https://tiptap.dev/api/extensions/floating-menu
*/
declare const FloatingMenu: Extension<FloatingMenuOptions, any>;
export { FloatingMenu, type FloatingMenuOptions, FloatingMenuPlugin, type FloatingMenuPluginProps, FloatingMenuView, type FloatingMenuViewProps, FloatingMenu as default };