gdpr audit implemented, email log, vollmachten, pdf delete cancel data privacy and vollmachten, removed message no id card in engergy car, and other contracts that are not telecom contracts, added insert counter for engery

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import { Editor, Extension } from '@tiptap/core';
import * as _floating_ui_dom from '@floating-ui/dom';
import { VirtualElement, offset, flip, shift, arrow, size, autoPlacement, hide, inline } from '@floating-ui/dom';
import { PluginKey, EditorState, PluginView, Transaction, Plugin } from '@tiptap/pm/state';
import { EditorView } from '@tiptap/pm/view';
interface BubbleMenuPluginProps {
/**
* The plugin key.
* @type {PluginKey | string}
* @default 'bubbleMenu'
*/
pluginKey: PluginKey | string;
/**
* The editor instance.
*/
editor: Editor;
/**
* The DOM element that contains your menu.
* @type {HTMLElement}
* @default null
*/
element: HTMLElement;
/**
* The delay in milliseconds before the menu should be updated.
* This can be useful to prevent performance issues.
* @type {number}
* @default 250
*/
updateDelay?: number;
/**
* The delay in milliseconds before the menu position should be updated on window resize.
* This can be useful to prevent performance issues.
* @type {number}
* @default 60
*/
resizeDelay?: number;
/**
* A function that determines whether the menu should be shown or not.
* If this function returns `false`, the menu will be hidden, otherwise it will be shown.
*/
shouldShow?: ((props: {
editor: Editor;
element: HTMLElement;
view: EditorView;
state: EditorState;
oldState?: EditorState;
from: number;
to: number;
}) => boolean) | null;
/**
* The DOM element to append your menu to. Default is the editor's parent element.
*
* Sometimes the menu needs to be appended to a different DOM context due to accessibility, clipping, or z-index issues.
*
* @type {HTMLElement}
* @default null
*/
appendTo?: HTMLElement | (() => HTMLElement);
/**
* A function that returns the virtual element for the menu.
* This is useful when the menu needs to be positioned relative to a specific DOM element.
* @type {() => VirtualElement | null}
* @default Position based on the selection.
*/
getReferencedVirtualElement?: () => VirtualElement | null;
/**
* The options for the bubble menu. Those are passed to Floating UI and include options for the placement, offset, flip, shift, arrow, size, autoPlacement,
* hide, and inline middlewares.
* @default {}
* @see https://floating-ui.com/docs/computePosition#options
*/
options?: {
strategy?: 'absolute' | 'fixed';
placement?: 'top' | 'right' | 'bottom' | 'left' | 'top-start' | 'top-end' | 'right-start' | 'right-end' | 'bottom-start' | 'bottom-end' | 'left-start' | 'left-end';
offset?: Parameters<typeof offset>[0] | boolean;
flip?: Parameters<typeof flip>[0] | boolean;
shift?: Parameters<typeof shift>[0] | boolean;
arrow?: Parameters<typeof arrow>[0] | false;
size?: Parameters<typeof size>[0] | boolean;
autoPlacement?: Parameters<typeof autoPlacement>[0] | boolean;
hide?: Parameters<typeof hide>[0] | boolean;
inline?: Parameters<typeof inline>[0] | boolean;
onShow?: () => void;
onHide?: () => void;
onUpdate?: () => void;
onDestroy?: () => void;
/**
* The scrollable element that should be listened to when updating the position of the bubble menu.
* If not provided, the window will be used.
* @type {HTMLElement | Window}
*/
scrollTarget?: HTMLElement | Window;
};
}
type BubbleMenuViewProps = BubbleMenuPluginProps & {
view: EditorView;
};
declare class BubbleMenuView implements PluginView {
editor: Editor;
element: HTMLElement;
view: EditorView;
preventHide: boolean;
updateDelay: number;
resizeDelay: number;
appendTo: HTMLElement | (() => HTMLElement) | undefined;
getReferencedVirtualElement: (() => VirtualElement | null) | undefined;
private updateDebounceTimer;
private resizeDebounceTimer;
private isVisible;
private scrollTarget;
private floatingUIOptions;
shouldShow: Exclude<BubbleMenuPluginProps['shouldShow'], null>;
get middlewares(): {
options?: any;
name: string;
fn: (state: _floating_ui_dom.MiddlewareState) => _floating_ui_dom.MiddlewareReturn | Promise<_floating_ui_dom.MiddlewareReturn>;
}[];
private get virtualElement();
constructor({ editor, element, view, updateDelay, resizeDelay, shouldShow, appendTo, getReferencedVirtualElement, options, }: BubbleMenuViewProps);
mousedownHandler: () => void;
dragstartHandler: () => void;
/**
* Handles the window resize event to update the position of the bubble menu.
* It uses a debounce mechanism to prevent excessive updates.
* The delay is defined by the `resizeDelay` property.
*/
resizeHandler: () => void;
focusHandler: () => void;
blurHandler: ({ event }: {
event: FocusEvent;
}) => void;
updatePosition(): void;
update(view: EditorView, oldState?: EditorState): void;
handleDebouncedUpdate: (view: EditorView, oldState?: EditorState) => void;
getShouldShow(oldState?: EditorState): boolean;
updateHandler: (view: EditorView, selectionChanged: boolean, docChanged: boolean, oldState?: EditorState) => void;
show(): void;
hide(): void;
transactionHandler: ({ transaction: tr }: {
transaction: Transaction;
}) => void;
updateOptions(newProps: Partial<Omit<BubbleMenuPluginProps, 'editor' | 'element' | 'pluginKey'>>): void;
destroy(): void;
}
declare const BubbleMenuPlugin: (options: BubbleMenuPluginProps) => Plugin<any>;
type BubbleMenuOptions = Omit<BubbleMenuPluginProps, 'editor' | 'element'> & {
/**
* The DOM element that contains your menu.
* @type {HTMLElement}
* @default null
*/
element: HTMLElement | null;
};
/**
* This extension allows you to create a bubble menu.
* @see https://tiptap.dev/api/extensions/bubble-menu
*/
declare const BubbleMenu: Extension<BubbleMenuOptions, any>;
export { BubbleMenu, type BubbleMenuOptions, BubbleMenuPlugin, type BubbleMenuPluginProps, BubbleMenuView, type BubbleMenuViewProps, BubbleMenu as default };