230 lines
6.2 KiB
Python
230 lines
6.2 KiB
Python
"""
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Claude's Eyes - Text-to-Speech Engine
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Converts Claude's text responses to spoken audio
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"""
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import logging
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import threading
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import queue
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from typing import Optional
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from abc import ABC, abstractmethod
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logger = logging.getLogger(__name__)
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class TTSEngine(ABC):
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"""Abstract base class for TTS engines"""
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@abstractmethod
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def speak(self, text: str) -> None:
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"""Speak the given text (blocking)"""
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pass
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@abstractmethod
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def speak_async(self, text: str) -> None:
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"""Speak the given text (non-blocking)"""
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pass
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@abstractmethod
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def stop(self) -> None:
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"""Stop current speech"""
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pass
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@abstractmethod
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def is_speaking(self) -> bool:
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"""Check if currently speaking"""
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pass
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class Pyttsx3Engine(TTSEngine):
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"""TTS using pyttsx3 (offline, system voices)"""
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def __init__(self, voice: Optional[str] = None, rate: int = 150, volume: float = 0.9):
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import pyttsx3
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self.engine = pyttsx3.init()
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self.engine.setProperty('rate', rate)
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self.engine.setProperty('volume', volume)
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# Set voice if specified
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if voice:
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voices = self.engine.getProperty('voices')
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for v in voices:
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if voice.lower() in v.name.lower():
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self.engine.setProperty('voice', v.id)
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break
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self._speaking = False
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self._queue = queue.Queue()
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self._thread: Optional[threading.Thread] = None
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self._stop_flag = False
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logger.info("Pyttsx3 TTS engine initialized")
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def speak(self, text: str) -> None:
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"""Speak text (blocking)"""
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self._speaking = True
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try:
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self.engine.say(text)
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self.engine.runAndWait()
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finally:
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self._speaking = False
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def speak_async(self, text: str) -> None:
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"""Speak text (non-blocking)"""
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self._queue.put(text)
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if self._thread is None or not self._thread.is_alive():
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self._stop_flag = False
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self._thread = threading.Thread(target=self._speech_worker, daemon=True)
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self._thread.start()
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def _speech_worker(self):
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"""Worker thread for async speech"""
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while not self._stop_flag:
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try:
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text = self._queue.get(timeout=0.5)
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self.speak(text)
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self._queue.task_done()
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except queue.Empty:
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continue
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def stop(self) -> None:
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"""Stop current speech"""
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self._stop_flag = True
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self.engine.stop()
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# Clear queue
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while not self._queue.empty():
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try:
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self._queue.get_nowait()
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except queue.Empty:
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break
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def is_speaking(self) -> bool:
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return self._speaking
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class GTTSEngine(TTSEngine):
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"""TTS using Google Text-to-Speech (online, better quality)"""
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def __init__(self, language: str = "de"):
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from gtts import gTTS
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import pygame
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pygame.mixer.init()
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self.language = language
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self._speaking = False
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self._queue = queue.Queue()
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self._thread: Optional[threading.Thread] = None
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self._stop_flag = False
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logger.info(f"gTTS engine initialized (language: {language})")
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def speak(self, text: str) -> None:
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"""Speak text (blocking)"""
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from gtts import gTTS
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import pygame
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import tempfile
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import os
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self._speaking = True
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try:
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# Generate audio file
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tts = gTTS(text=text, lang=self.language)
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with tempfile.NamedTemporaryFile(suffix='.mp3', delete=False) as f:
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temp_path = f.name
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tts.save(temp_path)
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# Play audio
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pygame.mixer.music.load(temp_path)
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pygame.mixer.music.play()
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# Wait for playback to finish
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while pygame.mixer.music.get_busy():
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pygame.time.Clock().tick(10)
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# Cleanup
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os.unlink(temp_path)
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except Exception as e:
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logger.error(f"gTTS error: {e}")
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finally:
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self._speaking = False
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def speak_async(self, text: str) -> None:
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"""Speak text (non-blocking)"""
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self._queue.put(text)
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if self._thread is None or not self._thread.is_alive():
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self._stop_flag = False
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self._thread = threading.Thread(target=self._speech_worker, daemon=True)
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self._thread.start()
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def _speech_worker(self):
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"""Worker thread for async speech"""
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while not self._stop_flag:
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try:
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text = self._queue.get(timeout=0.5)
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self.speak(text)
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self._queue.task_done()
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except queue.Empty:
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continue
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def stop(self) -> None:
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"""Stop current speech"""
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import pygame
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self._stop_flag = True
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pygame.mixer.music.stop()
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# Clear queue
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while not self._queue.empty():
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try:
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self._queue.get_nowait()
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except queue.Empty:
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break
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def is_speaking(self) -> bool:
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return self._speaking
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def create_tts_engine(engine_type: str = "pyttsx3", **kwargs) -> TTSEngine:
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"""
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Factory function to create TTS engine
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Args:
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engine_type: "pyttsx3" or "gtts"
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**kwargs: Engine-specific options
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"""
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if engine_type == "pyttsx3":
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return Pyttsx3Engine(
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voice=kwargs.get("voice"),
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rate=kwargs.get("rate", 150),
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volume=kwargs.get("volume", 0.9)
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)
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elif engine_type == "gtts":
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return GTTSEngine(
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language=kwargs.get("language", "de")
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)
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else:
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raise ValueError(f"Unknown TTS engine: {engine_type}")
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# Test when run directly
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if __name__ == "__main__":
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logging.basicConfig(level=logging.DEBUG)
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print("Testing pyttsx3...")
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engine = create_tts_engine("pyttsx3", rate=150)
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engine.speak("Hallo! Ich bin Claude und erkunde gerade deine Wohnung.")
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print("\nTesting gTTS...")
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try:
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engine2 = create_tts_engine("gtts", language="de")
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engine2.speak("Das hier klingt noch besser!")
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except Exception as e:
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print(f"gTTS not available: {e}")
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print("\nDone!")
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