BOB/ICO/MAP-Formate geloest, PCKELL.DAT als echten Asset-Container entdeckt

- PCKELL.DAT ist der eigentliche Asset-Container (Index am Dateiende),
  nicht PCKELL.PRE -- alle 178 Assets fehlerfrei extrahierbar
  (tools/dat_extract.py, tools/kellogg_formats.DATContainer)
- BOB (Sprites): self-modifying x86 draw-code decodiert, alle 32 Dateien /
  462 Frames korrekt (Tony, Gegner, Items) -- tools/kellogg_formats.parse_bob
- ICO (16x16 EGA-Tilesets) und MAP (Level-Grids, big-endian) decodiert und
  gerendert -- alle 19 ICO- und 22 MAP-Dateien fehlerfrei, Level W1L0 sieht
  korrekt aus (Haeuser, Baeume, Berge an den erwarteten Stellen)
- Palette-Regeln (BOB/ICO/MAP -> passende PCC) aus der C#-Referenz
  uebernommen und in Python neu implementiert
- Aufraeumen: PRE-basierte Extraktion (split_pre.py, extracted_pre) und
  alle Blindflug-Explorationsskripte aus der ersten BOB-Sackgasse entfernt,
  VM-Arbeitsverzeichnis von Debug-Screenshots befreit
- pcc_to_png.py aktualisiert (Xmax/Ymin-Dimensionsfix, jetzt visuell
  gegen DOSBox-Referenz verifiziert statt nur behauptet)

Offen: ARE (Kollisionszonen, auch Referenz-Projekt unvollstaendig) und
SAM/TFX (TFMX-Sound) noch nicht angefasst.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
ARIA
2026-07-22 08:21:12 +00:00
co-authored by Claude Sonnet 5
parent 62af15e91c
commit 3410a53ee7
555 changed files with 646 additions and 585 deletions
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