preview/: vorgerenderte Archiv-Assets aus dem Wurzelverzeichnis gebuendelt
audio/, png_out/, render_out/ nach preview/ verschoben -- das sind reine Ansichts-/Archiv-Ausgaben (aus PCKELL.DAT gerendert), keine Laufzeit- Abhaengigkeit. Das Spiel dekodiert zur Laufzeit alles selbst on the fly aus raw/PCKELL.DAT; die Musik rendert game/tfmx_player/ frisch nach audio_cache/, preview/audio/ wird vom Spiel nicht gelesen. - render_assets.py: Default-Ausgabepfad -> preview/render_out/. - README.md: Struktur-Abschnitt auf preview/ aktualisiert. - tfmx_player/ bleibt bewusst in game/ (Laufzeit-Audio-Decoder, Gegenstueck zu game/formats.py -- kein Dev-Tool). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
85404c91f4
commit
327236e277
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Reference in New Issue
Block a user